Discover Hell Forge: Final Game Updates Feature

Explore one of the final game updates in the game: Hell Forge. This hidden dimension is a crucial feature that many players may overlook during their first playthrough. Uncover its secrets and enhance your gaming experience.

Black Heart

12/15/20252 min read

Eclipse of Eldergaard Is Complete: But the Journey Isn’t Over

After months of solo development, countless late nights, and more iterations than I can count, Eclipse of Eldergaard has reached a major milestone:
the game is complete.

From the very beginning, this project was never meant to be just another action game. It started as an experiment, a way to challenge myself as a developer and understand systems, combat flow, atmosphere, and storytelling in a dark fantasy world built with limited resources but an unlimited intent.

A World on the Edge of Collapse

Eclipse of Eldergaard is a time-bound dark fantasy action-adventure where every second matters. The world is already dying. The sky bleeds crimson. Hell gates crack open across the land. And the player isn’t a chosen hero blessed with overwhelming power, they’re weak, pressured, and constantly running out of time.

The core idea was simple:

What if survival itself were the story?

The Hidden Dimension: Hell Forge

One of the final and most important additions to the game is Hell Forge, a hidden dimension that most players may never discover on their first run.

Hell Forge isn’t marked on the map.
It doesn’t announce itself.
It waits.

This realm is ruled by Zyther, a powerful and calculated entity tied deeply to forbidden research, experiments, and corruption. Reaching Hell Forge requires curiosity, risk, and attention to the world — not just skill in combat.

This hidden dimension represents what Eclipse of Eldergaard does best:

  • Environmental storytelling

  • Consequences for player choices

  • Secrets that reward exploration, not instructions

A Solo-Built Experience

Eclipse of Eldergaard was created almost entirely by me, from gameplay logic and combat flow to level structure, systems, and creative direction. Some free and community-shared assets were used (and heavily adapted) to speed up development, but the heart of the game was built from scratch.

It’s not a massive open world.
It’s not a 40-hour RPG.

It’s a focused experience, intense, compact, and deliberately oppressive.

The Honest Truth: Something Still Feels Missing

Even with the game completed, I want to be honest.

There’s a feeling every creator knows, that quiet thought in the back of your mind saying:

“This is good… but it could be more.”

The combat has improved.
The atmosphere is strong.
The story is clear.

And yet, I still feel there’s one missing element, something that makes the game unexpected, something that creates memorable moments players talk about after they stop playing.

Not more content.
Not bigger maps.

But something smarter.

Opening the Conversation

That’s why I’m reaching out to the community.

As players, developers, or creatives:

  • What makes a short game feel memorable?

  • What adds replayability without massive scope?

  • What creates those “oh damn” moments in action games?

Is it risk-reward mechanics?
Unpredictable encounters?
Hidden consequences?
Small systems that interact in surprising ways?

Sometimes the best ideas don’t come from a design document, they come from conversations.

What Comes Next

Eclipse of Eldergaard may be complete, but it’s not abandoned.
It’s a foundation.
A learning milestone.
And possibly the beginning of something sharper, darker, and more refined.

If you’ve read this far, thank you.
And if you have thoughts, ideas, or even criticism, I’m listening.

- Tejash Choudhary (Black Heart)
Founder & Solo Developer, Black Scar Studio

You can share your thoughts on our Discord Server:- https://discord.gg/cq464nBPRE